In the near future...

Our homes will require fast networks with multi-gigabit speeds. This film Illustrates next generation services enabled by high speed low latency networks. Make no mistake – the technologies profiled are under development today, and coming to us in the near future.

Go behind the tech

Phil McKinney, President and CEO of CableLabs, talks about the technologies illustrated in the film, and how they will affect and benefit our daily lives, in the near future.

Coming home in the near future...

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Driveway
Living room
Entrance
Kitchen
Bedroom
Office

So how does it work?

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Autonomous Car
Holographic table
Local VR
Distance to Local VR
Distance VR
Video Wall
Edge Compute
Watch the video
Autonomous Car
Future autonomous vehicles will require significant daily data updates. The film depicts a self-driving vehicle pulling up in front of the house and automatically connecting to the home network for its update. Autonomous vehicles will likely require 200 to 300 hundred gigabytes a month, or around 12-15 gigabytes per day. This is a significant amount of data movement, which will demand a robust high speed network.
Holographic table
The scene in the film depicting the holographic Einstein, represents what education in the future could look like. These kinds of media rich lessons will transform a student’s ability to learn by providing educational material in new interesting ways. Holographic technology is not new, yet just in the last year there have been very interesting advances in holographic displays. What the film depicts is a lot nearer than most people think. There is a great potential for rich media educational models, based on holographic interactions.
Local VR
When the father walks into his home and puts on his VR goggles the entire world changes into a mixed reality experience. Virtual reality is overlaying the real world - the home’s furniture, walls, etc. This is often referred to as augmented reality. This mixed media creates the rich, vibrant and compelling experiences depicted in the film. In reality, these kinds of experiences are three to five years down the road. They will of course require high speed low latency networks and lots of local computing power.
Distance to Local VR
In the scene at the end of the movie the grandmother actually wins the game due to the power of distance to local VR. This remote VR allows her to participate as if she were local in the house, playing and interacting with the other players in the game. Remote VR has very interesting applications for collaboration among teams and family members, as well as for one-on-one interactions – allowing individuals and groups to stay better connected and engage with each other even over great distances.
Distance VR
The film shows a young girl interacting with her grandmother using VR over distance. The little girl is in her bedroom and the grandmother is in her apartment - yet they feel like they're in the exact same space. They have conversations; they show documents; and they play games. This is VR not just confined to one person, or one person's experience - but VR that supports multi user experiences in which people operate from multiple distant locations. These kind of vibrant distance experiences become possible with the advent of high performing networks over distance.
Video Wall
A scene in the film shows the mother interacting remotely with colleagues using a video collaboration wall. This illustrates what working from home could be like in five to ten years. The film depicts a life size, very rich, collaborative experience with very low latency. It also depicts a future where people collaborate and interact with documents that are suspended on the display. There is no need for documents sitting on table tops. They are replaced by a rich collaboration with team members scattered over great distances.
Edge Compute
Low latency high speed networks provide the ability to create everything depicted in this film, in particular the real time experiences over distance such as the collaboration wall, and remote VR. Another necessary component is powerful local computing. This is needed to calculate, render, and display all of that VR world, with the related VR experiences. High speed low latency networking combined with powerful local or “edge” computing will enable people at distant locations to feel like they’re all in the same environment.